Project 2, Draft 1 – Daniel Hubert
This is the first draft of my synthesis piece. I have implemented square and sawtooth waveforms, and have experimented with flanging, delay and reverb.
project 2 draft
Project 2 Draft 1- J Roe
Chirps – Synth Project
This project was created using stock logic synth sounds. I plan on experiment more with different ways of manipulating the sounds to create more interesting textures.
Synth Project Draft – Kusmierz
The melodic material for this work is modeled after sixteenth-century polyphonic writing techniques. (Starting with something interesting to of course end up messing with. Do more with less) It contains three different logic imitation instruments, a B3, Clav, and vintage rhodes. The work is developed by use of real-time editing within the ES1 and ES2 plugins, editing factors such as distortion, speed, intensity, and wave form. The level of editing increases as the piece moves on to build intensity, with the more intense changes being saved for the end/climax of the piece.
~/)_Josh
Willie Nelson And Frank Sinatra final
Project 1, Final Submission – Daniel Hubert
In this version, I have made additional automation edits throughout the piece. I have also added new sounds towards the beginning of the piece. I was inspired by the “play within a play” concept, to alter and repeat these sounds later in a manner which outlines the entire piece.
Derisa’s Draft
This is the first draft for my piece “Deh Pickney dem Crying” The sounds I used were me running my fingers on the blinds in my room, a scrathing sound that was a result of me washing the pans, a trumpet, clarinet, and bussling in the practice rooms and someone singing. I used EQ, comppression, reversing audio tracks, delay, and vocal transformer. I also tried to move the sound around so that the sound can be minipulated through the speakers in order to protray the emotoin of the piece.
Project 1, Draft 2 – Daniel Hubert
This is the second draft of my piece, now entitled; Choo – Choo. Since the first draft I have made some minor eq adjustments and added tape delay in certain areas. I have also experimented with panning and plug-in automation to adjust the location of some sounds as well as the intensity of the delay and eq effects. I have applied reversing, and cutting and splicing techniques in more areas and adjusted the arrangement of some sounds. Finally, I shortened the piece by a few measures.
All the sounds in this project were gathered using a standard deck of playing cards and the surface of a table. The edits made include the use of fade to make smooth sounds with the “rhythmic” phrases from splits, cuts, and copies of sections of the original audio. There are parts that are stretched (changed in speed) and, especially towards the end, the use of panning is used to create a desired sound geography. Electronic reverberation is applied as well in several instances, including the final cadence of the draft.
~/)_Josh Kusmierz