Project III Description

Final Project Guidelines:

Your Final Project should represent your best efforts to create an interesting piece of electronic music/computer music, given the skills and knowledge you’ve acquired in this and other courses. Set interesting and challenging (but attainable!) goals for yourself. Ask for ideas, help, guidance, extra reference materials, etc., from professor or lab assistants. Your final project will be a 2-4 minute original composition. Imagination, originality, and quality of sound are more important than overall length.

Final Project — a step-by-step approach

A. New Sounds — create some sounds for your project using FM and/or granular synthesis (and/or Csound?!?) using one or more of the following methods. You do not need to use all of these, but you do need to use at least some of the following. See course website for more details on finding exploring these resources.

1. Use the FM synthesizers in E-A_MusicPrimer to record some digital audio files.

2. Use  Max/MSP to create source sounds using granular synthesis in real-time.

3. Use Csound, SuperCollider, or AC Toolbox to generate source sounds.

4. Use software synths plug-ins in Logic

5. Use plug-ins in ProTools or Ableton


B. “Old” Sounds — create some sounds using any of the techniques we’ve covered earlier in the quarter

1. Musique Concrète-style digital audio manipulation from project 1 (e.g. Pierre’s Playhouse, SoundHack, etc.).

2. Additive and Subtractive synthesis from project 2 (e.g. various analog modeling synths, etc.).

C. Composition

Use your favorite DAW to assemble your project. Import your newly created audio files; record and edit your MIDI data; record digital audio; combine, blend, EQ, pan, add effects; and automate your mix.